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  1. Marc Laidlaw (3 de agosto de 1960; Laguna Beach, Estados Unidos) es un escritor estadounidense de ciencia ficción y horror, y exescritor de la compañía de videojuegos Valve. Es famoso por escribir Dad's Nuke y The 37th Mandala, y por trabajar en la serie Half-Life de Valve.

  2. en.wikipedia.org › wiki › Marc_LaidlawMarc Laidlaw - Wikipedia

    University of Oregon. Genres. Science fiction, horror, video games. Marc Laidlaw is an American writer. He is a former lead writer for the video game company Valve, where he worked on the Half-Life series before his departure in 2016. Before joining Valve, Laidlaw was a novelist working in the fantasy and horror genres, and in 1996 ...

  3. 25 de may. de 2024 · Home - Marc Laidlaw. From the writer of the blockbuster videogame Half-Life, ten stories of the bard with a gargoyle’s hand. For over a quarter of a century, Gorlen Vizenfirthe has entertained fans of wandering bards. Famous for playing his silver-strung eduldamer with one hand of flesh and one of stone, he has traveled from the dankest dens ...

  4. Marc Laidlaw explica por qué publicó el argumento de Half-Life 3 como historia no oficial: "Estaba trastornado" Laidlaw tenía más planes para Half-Life, pero lamenta el embarazoso momento. +....

  5. 25 de may. de 2024 · About Me. I am somewhat near-sighted and like glow-in-the-dark books. From the Blog. Here Comes the Ocean…. It has been just about a year since my first EP, Sombre Hombre, went out into the world. I recently […] musicMay 25, 2024. The 37th Podcast. Hitting your favorite podcast platform today, a fresh interview I did with A Book & Its Author.

  6. www.youtube.com › c › MarcLaidlawShowMarc Laidlaw - YouTube

    Marc Laidlaw. @Marc_Laidlaw ‧. 2.62K subscribers ‧ 191 videos. I am but a minuscule infected boil on the elephantine ass of skibidi toilet. Look for my music on Bandcamp, Spotify, the usual...

  7. 18 de jul. de 2017 · Marc Laidlaw, que dejó Valve en 2016, revela que su idea era que cada juego de la saga terminara sin resolverse del todo. Dice que no tiene interés en volver a trabajar en Half-Life 3 y que esperaba un cambio dramático entre Half-Life 2 y el episodio 3.