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  1. A region can have several different flags set at one time, although a certain flag can only have one value at a time. Flags are defined using the /region flag command, as illustrated below for the “spawn” region and “hospital” regions:

    • Region Wand

      Region Wand¶. The region wand lists all regions in a certain...

    • Region Commands

      Displays a paginated, interactive list of flags for the...

    • Claiming

      Claiming¶. A rudimentary player-oriented claiming system is...

    • Global Region

      Overriding Defaults¶. Flags in WorldGuard come with certain...

  2. WorldGuard ExtraFlags is extension to WorldGuard that adds 26 new flags listed below! teleport-on-entry & teleport-on-exit | Teleports the player to given location when player enters/exists the region

  3. Displays a paginated, interactive list of flags for the given region. Explicitly set flags are shown with white values, flags inherited from a parent region are shown in light gray, and unset flags are shown with their default value in dark gray.

  4. Custom Flags and Session Handlers¶ As of WorldGuard 6.2, custom flags and session handlers are supported. This allows third-party plugins to create their own flags for WorldGuard regions.

  5. WorldGuard lets you define named, 3-dimensional zones of various shapes called “regions.” Each world can have zero or more regions defined, and each region may have owners, members, custom priorities, flags, and a parent region.

  6. Whether WorldGuard should use (a little) more CPU to handle features that require tracking player movement. This must be on to use healing, feeding, greeting, and some other Region Flags. use-player-teleports: TRUE: Whether teleport events should be considered when tracking player movement.

  7. Bievenidos a este nuevo video en donde les enseñare las flags mas importantes del plugin WorldGuard, como utilizarlas correctamente y como aplicarlas a diversas regiones!