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  1. Hajime Tabata (田畑 端,? nacido el 5 de mayo de 1971) es un director y productor de videojuegos japonés, antiguo jefe de operaciones de Luminous Productions, jefe de estudio que anteriormente trabajó para Square Enix y actualmente director ejecutivo de JP Games.

  2. May 5, 1971 (age 52) Iwate Prefecture, Japan. Occupation. CEO of JP Games. Hajime Tabata (田畑 端, Tabata Hajime, born May 5, 1971) is a Japanese game director, the previous Luminous Productions COO and Head of Studio who formerly worked for Square Enix and currently the CEO of JP Games.

  3. jpgamesinc.com › en › corporateCEO | JP GAMES, Inc.

    CE O. CEO. Hajime. Tabata. 1971: Born May 5. 1994: Joined Tecmo, Ltd. and worked on hit titles such as "Gallop Racer" and "Monster Rancher 2." 2004: Joined Square Enix Co., Ltd. As a director, he delivered hit titles such as "CRISIS CORE –FINAL FANTASY VII" and "FINAL FANTASY TYPE-0." 2016:

  4. 4 de dic. de 2023 · Hajime Tabata famously resigned from Square Enix two years after Final Fantasy 15 shipped in 2016. In a special livestream at the time, Tabata announced his decision to resign from the company,...

  5. 12 de oct. de 2017 · El director de Final Fantasy 15 habla con Eurogamer.es sobre el pasado, el presente y el futuro del RPG de Square Enix. Descubre cómo ha sido la experiencia personal, la recepción del juego, las actualizaciones y las próximas novedades de su trabajo.

  6. 15 de sept. de 2016 · Hajime Tabata is the game director of Final Fantasy XV, the first console game for the series. He talks about the process of development, the struggles and successes, and the future of the series in this interview with Hardcore Gamer. He also shares his views on the Final Fantasy games that inspired XV, the challenges of a global simultaneous release, and his personal satisfaction with the game.

  7. 29 de nov. de 2017 · Hajime Tabata, the director of Final Fantasy XV, talks about the game's development, launch, and updates, as well as his vision for the series and the franchise. He shares his insights on the game's reception, the anime and movie adaptations, and the challenges of creating a service model for a role-playing game.